![]() As our only OpenGL title in this roundup, it's also our gauge to see if ATI's OpenGL performance changed at all over the 3-year period That said, even with ATI's traditionally poor OpenGL performance, we still had to increase our testing resolution to 1600x1200 in order to put a sizable dent in to our test setup otherwise, we would continuously hit the 100fps frame rate cap.Īs the Quake 3 engine was already 3+ years old at the time of the earliest drivers, it should come as no surprise that there is not much variation to speak of here either with or without AA/AF. With massive levels, dynamic glow, and lightsabers abound, it's one of the most punishing Quake3 engine games ever made, and a good representation of the vast number of games made in the early 2000's with this engine. ![]() Released in 2003, Jedi Academy represents the pinnacle of what the Quake3 engine could offer. ![]()
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